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The COMPUTING Curriculum
BeeBots have been the staple of the KS1 computing curriculum due to their ease of use. and children and early years practitioners alike know all about the fun had when using them. The more grown up ProBot is another fantastic tool and allows for programming to be an instantaneous hands on experience. and can be linked well into maths when discussing properties of 2D shapes and angles for example.
The development of Apps using BeeBots also gives another experience of coding in the guise of playing a game and are easy to use and user friendly, as you can see in the links below
Probots are the more mobile and more reliable 'Roamers' and more or less function in the same way. Year 4 use these within maths shape and space lessons and also when working on angles, but also have a unit in Computing that works on sequencing, problem solving and debugging and editing given code.
The videos below are very early sessions on using Probots during our maths sessions!
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AuthorWith the computing curriculum becoming more about coding, creation and collaboration over the basics of word processing and document making, The curriculum we deliver needs to change. Here you can see what we are doing to work on and develop this using what we have available to us. . Archives
June 2016
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